Product Design

Design that ships - not a Dribbble shot that never survives engineering.

Research, wireframes, high-fidelity UI, and a real design system - delivered as implementation-ready specs your developers can actually build from, standalone or paired with a full build.

Design-only engagements available
Implementation-ready handoff specs
Reusable design system, not one-off screens
Real UX research, not guesswork
Design Process Live Research Underway Wireframes Mapped Visual system Built Dev handoff Ready

Definition

What does a UI/UX design engagement include?

UI/UX design here means end-to-end product design: user research and flows, wireframes, high-fidelity visual design, a reusable design system of components and tokens, an interactive prototype, and a developer handoff spec covering layout, breakpoints, states, and edge cases. It's available as a standalone engagement for teams with their own engineers, or paired directly with development so nothing gets lost in translation between design and build.

Real UX research

Interviews, competitive analysis, and usability testing when the product has real users - not skipped for speed.

A reusable design system

Not a folder of one-off screens that don't share components.

Implementation-ready handoff

Layout, tokens, component states, and responsive breakpoints - not just a Figma link.

Design-only is a real option

You don't have to buy development to get real product design.

Interactive prototypes

For user testing or investor demos before a single line of production code is written.

The Problem

Why most design work doesn't survive contact with engineering.

Designed Without Constraints

A beautiful screen that ignores real data shapes, loading states, and API limits ends up half-rebuilt during development anyway.

No Design System

Every new screen reinvents spacing, color, and component patterns from scratch - inconsistency compounds with every release.

Generic, Templated UI

Interfaces that look like every other SaaS dashboard don't differentiate the product or build trust with a specific audience.

What's Included

From research to a spec your developers can actually build from.

UX Research & Flows

User interviews, competitive analysis, and information architecture - the groundwork most redesigns skip and later regret.

Wireframes

Low-fidelity structure and flow validation before visual polish, so layout decisions get tested cheaply.

Visual Design + Design System

High-fidelity UI built on a reusable system of components, tokens, and states - not one-off screens.

Interactive Prototype

A clickable prototype for user testing or investor demos before a line of production code is written.

Developer Handoff Spec

Layout, breakpoints, component props, interaction states, and edge cases - documented, not left for engineers to guess.

Accessibility Pass

Color contrast, keyboard navigation, and touch target sizing checked before handoff, not discovered in a post-launch audit.

Use Cases

Who books a design-focused engagement.

Pre-Raise Startups

Investor-ready product design before a fundraise, without committing to a full development contract yet.

Aging Product Redesigns

A product that's grown inconsistent over years of feature additions gets a real design system and visual refresh.

Teams With Their Own Engineers

Design-only engagements for teams that build in-house but need senior product design they don't have on staff.

Related: prototype development, Paid Discovery, MVP development for startups, and product development.

FAQs

Frequently asked questions.

Yes. Design-only engagements are common - teams with their own engineers often want implementation-ready UI and a design system without a full development contract attached.

UX flows and wireframes, high-fidelity visual designs, a reusable design system (components, tokens, states), an interactive prototype, and a developer handoff spec covering layout, breakpoints, and edge cases - not just a Figma file link.

The deliverable is built to survive contact with engineering: real constraints, a documented design system, and a handoff spec your developers can actually build from - not a static shot optimized for likes.

Both. Depending on scope we run user interviews, competitive analysis, and usability testing before design work starts - skipping research on a product with real users is how redesigns miss the actual problem.

A focused flow (onboarding, a core feature) typically runs 2-4 weeks. A full product redesign with a new design system runs 6-10 weeks depending on scope and how many screens are involved.

Want design that survives contact with engineering?

Tell us about your product - we'll scope a design engagement that fits how your team actually builds.