Real UX research
Interviews, competitive analysis, and usability testing when the product has real users - not skipped for speed.
Research, wireframes, high-fidelity UI, and a real design system - delivered as implementation-ready specs your developers can actually build from, standalone or paired with a full build.
Definition
UI/UX design here means end-to-end product design: user research and flows, wireframes, high-fidelity visual design, a reusable design system of components and tokens, an interactive prototype, and a developer handoff spec covering layout, breakpoints, states, and edge cases. It's available as a standalone engagement for teams with their own engineers, or paired directly with development so nothing gets lost in translation between design and build.
Interviews, competitive analysis, and usability testing when the product has real users - not skipped for speed.
Not a folder of one-off screens that don't share components.
Layout, tokens, component states, and responsive breakpoints - not just a Figma link.
You don't have to buy development to get real product design.
For user testing or investor demos before a single line of production code is written.
The Problem
A beautiful screen that ignores real data shapes, loading states, and API limits ends up half-rebuilt during development anyway.
Every new screen reinvents spacing, color, and component patterns from scratch - inconsistency compounds with every release.
Interfaces that look like every other SaaS dashboard don't differentiate the product or build trust with a specific audience.
What's Included
User interviews, competitive analysis, and information architecture - the groundwork most redesigns skip and later regret.
Low-fidelity structure and flow validation before visual polish, so layout decisions get tested cheaply.
High-fidelity UI built on a reusable system of components, tokens, and states - not one-off screens.
A clickable prototype for user testing or investor demos before a line of production code is written.
Layout, breakpoints, component props, interaction states, and edge cases - documented, not left for engineers to guess.
Color contrast, keyboard navigation, and touch target sizing checked before handoff, not discovered in a post-launch audit.
Use Cases
Investor-ready product design before a fundraise, without committing to a full development contract yet.
A product that's grown inconsistent over years of feature additions gets a real design system and visual refresh.
Design-only engagements for teams that build in-house but need senior product design they don't have on staff.
Related: prototype development, Paid Discovery, MVP development for startups, and product development.
Yes. Design-only engagements are common - teams with their own engineers often want implementation-ready UI and a design system without a full development contract attached.
UX flows and wireframes, high-fidelity visual designs, a reusable design system (components, tokens, states), an interactive prototype, and a developer handoff spec covering layout, breakpoints, and edge cases - not just a Figma file link.
The deliverable is built to survive contact with engineering: real constraints, a documented design system, and a handoff spec your developers can actually build from - not a static shot optimized for likes.
Both. Depending on scope we run user interviews, competitive analysis, and usability testing before design work starts - skipping research on a product with real users is how redesigns miss the actual problem.
A focused flow (onboarding, a core feature) typically runs 2-4 weeks. A full product redesign with a new design system runs 6-10 weeks depending on scope and how many screens are involved.
Tell us about your product - we'll scope a design engagement that fits how your team actually builds.